The UI shows areas of interest when activated. Players move 'their' blocks around and the positions are updated in realtime between clients.
The demo client connects to a master server and shows the random matchmaking mechanism, how to create a room and how to send and receive events within a running game. This demo displays Photon's asynchronous turnbased features in a game of Memory. The demo client connects to a master server and shows how to create a room, join a random game and how to send and receive events within a running game. The demo shows a basic way of using the Photon Chat API with a graphical user interface. So it's the best place to start if you are new to the SDK.
The demo client is basically a 'Hello World'. LoadBalancing-cpp - Photon Realtime sources doc - Release history, API documentation Match your players to a shared game session (called 'room') and transfer messages synchronously, in real-time, between connected players across platforms.Īll client SDKs can interact with each other, no matter if iOS, Android, web, console or standalone. Run them in the global Photon Cloud or host your own Photon Servers.
Use the Photon Android NDK SDK to easily add multiplayer to your games. Photon is the world's #1 independent networking engine and multiplayer platform - Fast, reliable, scalable.